2010, ISBN: 9781615207138
Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… Más…
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ISBN: 9781615207138
Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… Más…
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ISBN: 9781615207138
[ED: Hardcover], [PU: Information Science Reference], As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate … Más…
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2010, ISBN: 1615207139
Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… Más…
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2010, ISBN: 9781615207138
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… Más…
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2010, ISBN: 9781615207138
Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… Más…
ISBN: 9781615207138
Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… Más…
ISBN: 9781615207138
[ED: Hardcover], [PU: Information Science Reference], As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate … Más…
Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study - encuadernado, tapa blanda
2010, ISBN: 1615207139
Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… Más…
2010, ISBN: 9781615207138
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… Más…
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Detalles del libro - Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
EAN (ISBN-13): 9781615207138
ISBN (ISBN-10): 1615207139
Tapa dura
Año de publicación: 2010
Editorial: Idea Group Reference
338 Páginas
Peso: 1,225 kg
Idioma: eng/Englisch
Libro en la base de datos desde 2011-02-08T01:34:11+01:00 (Madrid)
Página de detalles modificada por última vez el 2023-10-28T20:58:24+02:00 (Madrid)
ISBN/EAN: 1615207139
ISBN - escritura alterna:
1-61520-713-9, 978-1-61520-713-8
Mode alterno de escritura y términos de búsqueda relacionados:
Autor del libro: baek
Título del libro: playing way, gaming, playing the other
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