ISBN: 9781441981875
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed … Más…
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2011, ISBN: 144198187X
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed … Más…
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Artificial Intelligence for Computer Games | Pedro Antonio González-Calero (u. a.) | Buch | xii | Englisch | 2011 | Springer US | EAN 9781441981875 - encuadernado, tapa blanda
2011, ISBN: 9781441981875
[ED: Gebunden], [PU: Springer US], Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video g… Más…
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2011, ISBN: 9781441981875
2011 Neubindung, Buchschnitt leicht verkürzt, Buchrücken leicht angestoßen 10012243/12 Versandkostenfreie Lieferung Game console processors,Interactive environments,Virtual data mining,Vi… Más…
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2011, ISBN: 9781441981875
[PU: Springer US], Neubindung, Buchschnitt leicht verkürzt, Buchrücken leicht angestoßen 10012243/12, DE, [SC: 0.00], gebraucht; sehr gut, gewerbliches Angebot, 2011, Banküberweisung, Kre… Más…
booklooker.de |
ISBN: 9781441981875
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed … Más…
2011, ISBN: 144198187X
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed … Más…
Artificial Intelligence for Computer Games | Pedro Antonio González-Calero (u. a.) | Buch | xii | Englisch | 2011 | Springer US | EAN 9781441981875 - encuadernado, tapa blanda
2011
ISBN: 9781441981875
[ED: Gebunden], [PU: Springer US], Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video g… Más…
2011, ISBN: 9781441981875
2011 Neubindung, Buchschnitt leicht verkürzt, Buchrücken leicht angestoßen 10012243/12 Versandkostenfreie Lieferung Game console processors,Interactive environments,Virtual data mining,Vi… Más…
2011, ISBN: 9781441981875
[PU: Springer US], Neubindung, Buchschnitt leicht verkürzt, Buchrücken leicht angestoßen 10012243/12, DE, [SC: 0.00], gebraucht; sehr gut, gewerbliches Angebot, 2011, Banküberweisung, Kre… Más…
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Detalles del libro - Artificial Intelligence for Computer Games Pedro Antonio González-Calero Editor
EAN (ISBN-13): 9781441981875
ISBN (ISBN-10): 144198187X
Tapa dura
Año de publicación: 2011
Editorial: Springer New York Core >2 >T
200 Páginas
Peso: 0,471 kg
Idioma: eng/Englisch
Libro en la base de datos desde 2008-07-21T20:02:01+02:00 (Madrid)
Página de detalles modificada por última vez el 2024-02-19T01:15:22+01:00 (Madrid)
ISBN/EAN: 144198187X
ISBN - escritura alterna:
1-4419-8187-X, 978-1-4419-8187-5
Mode alterno de escritura y términos de búsqueda relacionados:
Autor del libro: pedro martin, martin marco, pedro gonzalez calero, cale, antonio marti, gonzález, marc antonio, gomez
Título del libro: artificial intelligence for games, computer art, game, new games, pedro gonzalez, pedro gonzález
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