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Artificial Intelligence for Computer Games Pedro Antonio González-Calero Editor
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Artificial Intelligence for Computer Games Pedro Antonio González-Calero Editor - libro nuevo

ISBN: 9781441981875

The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed … Más…

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Artificial Intelligence for Computer Games, Gebunden - libro nuevo

2011, ISBN: 144198187X

The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed … Más…

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Artificial Intelligence for Computer Games | Pedro Antonio González-Calero (u. a.) | Buch | xii | Englisch | 2011 | Springer US | EAN 9781441981875 - González-Calero, Pedro Antonio
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González-Calero, Pedro Antonio:
Artificial Intelligence for Computer Games | Pedro Antonio González-Calero (u. a.) | Buch | xii | Englisch | 2011 | Springer US | EAN 9781441981875 - encuadernado, tapa blanda

2011

ISBN: 9781441981875

[ED: Gebunden], [PU: Springer US], Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video g… Más…

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Gonzalez-Calero, Pedro Antonio und Marco Antonio Gómez-Martin:
Artificial Intelligence for Computer Games 2011 - libro usado

2011, ISBN: 9781441981875

2011 Neubindung, Buchschnitt leicht verkürzt, Buchrücken leicht angestoßen 10012243/12 Versandkostenfreie Lieferung Game console processors,Interactive environments,Virtual data mining,Vi… Más…

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Artificial Intelligence for Computer Games - Gonzalez-Calero, Pedro Antonio und Marco Antonio Gómez-Martin
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Gonzalez-Calero, Pedro Antonio und Marco Antonio Gómez-Martin:
Artificial Intelligence for Computer Games - libro usado

2011, ISBN: 9781441981875

[PU: Springer US], Neubindung, Buchschnitt leicht verkürzt, Buchrücken leicht angestoßen 10012243/12, DE, [SC: 0.00], gebraucht; sehr gut, gewerbliches Angebot, 2011, Banküberweisung, Kre… Más…

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Artificial Intelligence for Computer Games Pedro Antonio González-Calero Editor

The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players. Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual cases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approaches rely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.

Detalles del libro - Artificial Intelligence for Computer Games Pedro Antonio González-Calero Editor


EAN (ISBN-13): 9781441981875
ISBN (ISBN-10): 144198187X
Tapa dura
Año de publicación: 2011
Editorial: Springer New York Core >2 >T
200 Páginas
Peso: 0,471 kg
Idioma: eng/Englisch

Libro en la base de datos desde 2008-07-21T20:02:01+02:00 (Madrid)
Página de detalles modificada por última vez el 2024-02-19T01:15:22+01:00 (Madrid)
ISBN/EAN: 144198187X

ISBN - escritura alterna:
1-4419-8187-X, 978-1-4419-8187-5
Mode alterno de escritura y términos de búsqueda relacionados:
Autor del libro: pedro martin, martin marco, pedro gonzalez calero, cale, antonio marti, gonzález, marc antonio, gomez
Título del libro: artificial intelligence for games, computer art, game, new games, pedro gonzalez, pedro gonzález


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