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Game Artificial Intelligence - Pasta blanda

2010, ISBN: 6130274181

[EAN: 9786130274184], Neubuch, [PU: Alphascript Publishing Jan 2010], Neuware - Game artificial intelligence refers to techniques used in computer and video games to produce the illusion … Más…

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Frederic P. Miller:

Game Artificial Intelligence - Pasta blanda

2010, ISBN: 6130274181

[EAN: 9786130274184], Neubuch, [PU: Alphascript Publishing Jan 2010], Neuware - Game artificial intelligence refers to techniques used in computer and video games to produce the illusion … Más…

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Game Artificial Intelligence - libro nuevo

ISBN: 9786130274184

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques … Más…

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Game Artificial Intelligence - libro nuevo

ISBN: 6130274181

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques … Más…

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Game Artificial Intelligence - libro nuevo

ISBN: 6130274181

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Detalles del libro
Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques used typically draw upon existing methods from the field of artificial intelligence (AI). However, the term game AI is often used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general. Since game AI is centered on appearance of intelligence and good gameplay, its approach is very different from that of traditional AI; hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. This, for example, is true in first-person shooter games, where NPC's otherwise perfect movement and aiming would be beyond human skill.

Detalles del libro - Game Artificial Intelligence: Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, ... Hack (Technology), First-Person Shooter


EAN (ISBN-13): 9786130274184
ISBN (ISBN-10): 6130274181
Tapa dura
Tapa blanda
Año de publicación: 2009
Editorial: Alphascript Publishing

Libro en la base de datos desde 2009-04-04T09:32:21+02:00 (Madrid)
Página de detalles modificada por última vez el 2020-11-07T19:10:05+01:00 (Madrid)
ISBN/EAN: 6130274181

ISBN - escritura alterna:
613-0-27418-1, 978-613-0-27418-4
Mode alterno de escritura y términos de búsqueda relacionados:
Título del libro: artificial intelligence and computer games, character theory


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